Japan Video Games Blog

TO THOSE WHO DON'T WANT THEIR WORK PROMOTED

Hey guys and gals! We FIND and PROMOTE people's work, we never take credit for things we haven't written, we just love sharing the things that are interesting, but if you don't want your work or pictures shown, please let me know and I'll take it off, we're not trying to harm any one here or infringe on anyone's copyrights, just late night entertainment for my friends and I after a long days of work.

We're not making money off the site, nor are we publishing anything to other places through feedburner claiming that it's our work, just a hobby of finding cool things around the internet, that's all. Sometimes we copy and paste too quickly and a link giving you credit doesn't appear, if that's the case and you DO want your work promoted, we will add in the backlink, we would love to give credit where credit is due!

Please contact me or drop a comment on any posts you guys don't want up and I'll take it off within 24 hours, thanks!

Tuesday, December 29, 2009

2/18/10 - Heavy Rain: The Origami Killer (Import Playstation 3) - $59.99

Our Price: $59.99
Release Date: 02/18/2010
UPC: 4948872730402
Genre: Adventure
Company: Sony Computer Entertainment
Version: Japan
-from wiki-
Heavy Rain is an upcoming PlayStation 3 video game being developed by French studio, Quantic Dream. The game is being directed by Quantic Dream's founder and CEO David Cage, who also wrote and directed the studio's two previous games, Omikron: The Nomad Soul and Fahrenheit. The game is scheduled to be released on February 18, 2010.David Cage has confirmed a demo, but the Quantic Dream team is still choosing what "Scene" of the game shall be used for the demo.

Features

  • According to a demonstration given to Edge magazine, the game will use a unique control scheme.
  • A trigger button on the PlayStation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button.
  • The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera.
  • The rest of the game is played using a series of context sensitive actions such as picking up a bottle in a grocery store and hitting a robber on the head with it, and quick time events, normally for chase and combat sequences.

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